| Author | 
        Thread Statistics | Show CCP posts - 8 post(s) | 
      
      
      
          
          GreasyCarl Semah 
          A Game as Old as Empire
  134
  
          
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        Posted - 2014.07.08 16:27:00 -
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          I can't help but laugh when I read this overly complicated mess. My favorite part is how you can't really figure out how much it will cost to make something in a given system next week or next month. You clowns should go ahead and put an MS Excel app in game so we can all play dueling spreadsheets. | 
      
      
      
          
          GreasyCarl Semah 
          A Game as Old as Empire
  134
  
          
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        Posted - 2014.07.08 22:01:00 -
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          PaulsAvatar wrote:I'm just surprised that there is no outcry against CCP's plan to require 50 of the small arrays to be online to get max bonus and can only imagine it is because sisi is still bugged to give max bonus to just 1.
  That or people are just so tired of this already they've stopped caring about the game.  
  Personally I can't believe they insist on implementing this. It got a really poor reception the first time. I was hoping they may have fine tuned it, especially with the delay. Yet here we are with the same nonsense. | 
      
      
      
          
          GreasyCarl Semah 
          A Game as Old as Empire
  136
  
          
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        Posted - 2014.07.08 22:26:00 -
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          Lady Rift wrote:GreasyCarl Semah wrote:PaulsAvatar wrote:I'm just surprised that there is no outcry against CCP's plan to require 50 of the small arrays to be online to get max bonus and can only imagine it is because sisi is still bugged to give max bonus to just 1.
  That or people are just so tired of this already they've stopped caring about the game.  Personally I can't believe they insist on implementing this. It got a really poor reception the first time. I was hoping they may have fine tuned it, especially with the delay. Yet here we are with the same nonsense.   you should know better than that, this is ccp we are talking about. If the thread didn't get over 100 pages of complaints in F&I they don't change   
  One of the reasons I keep coming to these forums is that my expectations are set incredibly high and the trip here brings me back to reality in short order. | 
      
      
      
          
          GreasyCarl Semah 
          A Game as Old as Empire
  140
  
          
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        Posted - 2014.07.09 10:10:00 -
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          Awkward Pi Duolus wrote:For all of you whining like the world is coming to an end, have you actually done the math? It's really not that bad - and definitely nothing like what the more ridiculous of naysayers are spouting.
  Couple of clues: - many of the modifiers in this industry overhaul are to job cost, and not ME, which is a relatively small fraction of the total cost.  - I already have to move stations every once in a while cause right now the finite number of lines gets used up and I don't want to have to wait 7 days to manufacture 2 jumps from jita when 3 will do - Usage of teams can be stretched to almost 2 months for many things made (depending on run times and number of runs possible) - stuff made in nullsec will still have to be transported to highsec, and that cost is not trivial
  Conjecture and heresay are useless. If you have some numbers to back up your claims, post em.. else go fiddle with Excel some.  
  Please let me know how to do all this since you can't bid on teams on the test server at the moment.
  But while we are on the subject of numbers, please do prance on over there and figure out for yourself how a hound costs +17% to produce from the exact same blueprint I have today. I am sure that will go over real well once the people crying about PLEX prices figure it out. | 
      
      
      
          
          GreasyCarl Semah 
          A Game as Old as Empire
  144
  
          
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        Posted - 2014.07.10 17:36:00 -
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          Soldarius wrote:I feel compelled to correct some misconceptions regarding nulsec.
  Every person in a coalition is part of an alliance. Every person in that alliance is part of a corp. The size and composition of players within your corp is entirely up to your corp's leadership team, and to a certain extent its members.
  Being part of an alliance or coalition does not require and usually is not about everyone being close personal friends irl, though this certainly does happen. Its more about having a common identity and purpose within the game environment. Being friends irl can help that small core group to identify with each other. But if you refuse to be a part of something in eve because you don't know everyone in that entity's rl identity, you are severely restricting your gaming experience.
  I have done industry in hisec, losec, nulsec, and w-space. None of these changes are going to break anything. Don't need those labs anymore? Melt them down (preferably before Crius goes live) and build something with the PI. Or sell it.
  Don't want to sell the labs or reprocessed P4s because PI cheap right now? No problem. So buy up those cheap P4s and make something profitable. There are always opportunities if you just look for them.
  Industry in Eve as well as irl is not static. Things change. When things change, move away from unprofitable products and move into profitable ones. Your flexibility is nearly unlimited within any major production group. All you need is blueprints and materials.
  If you don't want to work with the teams, don't. They are not mandatory. You can choose to use the "no effect/cost" default team and build as you always have. You will have no bonuses and may not be as profitable or competitive as someone that is.
  Once someone with deep pockets decides to set up in a system, they should have regularly good teams in system. You can co locate and sponge off of them. The benefit is you get the team for nothing. But you have to spend time/isk moving. Or not. Again. Your choice. It balances out.
  Team locations will be publicly known. There will be a lot of people moving things around early in Crius once the teams start getting auctioned out. The high-value teams (those with overlapping specialties) will get bought by the systems with the deepest pockets. But because they are the best, they will end up costing more, thus biting into profits more. Lesser teams will cost less. It all balances out.
  Nulsec is not going to destroy hisec manufacturing with their "advantages." They would have to import massive amounts of minerals from hisec to nulsec (jf fuel usage is going up 50% in case you forgot) make the stuff, then ship it back to hisec. The import/export costs alone could easily offset any ME/team/tax advantages.
  If anyone thinks this is untrue, I challenge you to bust out the spreadsheets and do an actual cost analysis on something. Feel free to substitute mineral prices for compressed ore prices, since compressed ores have not been readily available in hisec.
  If your response to Crius is to rage-quit, then you are giving the "nulsec cartels" the biggest advantage they could possibly hope for; less competition.  
  Please tell us all how much a team will cost so we can run this analysis. | 
      
      
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